Category Archives: Software

Warning: New Idea

Lately, I’ve been doing a lot of casual web surfing (giving feedback on my script, watching the forums I go to), and a little gaming.  Not too much else.  I also received a Personal Message (PM) from a guy that thought one of my old adventure games was cool.  You can check that game out here.  Well it sparked my interest, but I didn’t want to continue working on it.  Instead I decided I want to make an adventure game creation program.  That would be cool.  It will be something like Adventure Game Studio (AGS), but a little easier, and probably for now a little more limited.  What I want though, is for the developers I’m primarily showing to (Game Maker users or those at the Game Maker Community), to be able to use GML (Game Maker Language) as a basic syntax for extending the normal possibilities.  This will take the learning curve out of the program for at least some of the people, and add more functionality to the program.  Ideas are brewing, and I will probably get to work soon.  That’s all for now.

Cheers,

gamehawk

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Filed under Coding, Game Programming, Ideas, Software

My OS Programming Is Lacking Motivation

I’ve been lacking motivation on making an OS, little bursts of energy scramble about here and there, but there’s nothing really driving me. On the other hand making a SubOS seems like a lot of fun right now. The reason is, I know I can do it, and I have the motivation (from competition). The competition at the operating system’s communities doesn’t seem to be too high, and it seems more lonely and loose-knitted. I’m having trouble finding good tutorials for things, things don’t work due to version differences, and code acts weird depending on your assembler compiler. I’m having trouble with the linker, and I want to write my own bootloader, but everything seems to point to using GRUB. Things don’t match up, it’s hard code, and I would really rather develop something I know some people will try. Where as with most homebrew x86 (PowerPC ones too, but the things it there aren’t too many of those) OS’, people don’t give them much thought. No one wants a DOS prompt, when they can have another OS. With a SubOS, at least people download and try them. You might get flamed, but you get some good comments too. With OS programming, the homebrew audience is small (unless your involved with the Linux Kernels), like a kid running a puppet show in his backyard. If I do decided to develop one, or get something from my small bursts of energy, it will probably be a 16 bit one for starters. Then I’ll move on to tougher territory. Some people say switching later is a pain the arse, but for me it will probably be easier once I learn a little more about it all in general. So even though it might be tough to switch, it will probably be tougher to go right to 32 bit programming. Well, there’s my rant. So long folks.

Cheers,

gamehawk

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Filed under Coding, General, Motivation, Operating System Development, Operating Systems, Software, SubOS

Assembler and OS Programming, VBScript and GML, and an E-Zine

I’ve been doing a lot of thinking/working. I’ll start from the beginning. Yesterday after looking at the bootloader I decided to learn some Assembler(Asm) before moving onto actually coding my own bootloader and learning more about the kernel. It will definitely be better in the long run. I found a great tutorial, but some of it doesn’t work with NASM, so I got A86. It can generate objects so I could use it to write an OS. Not sure if I will though. Anyways, I also had a bright(wink) idea to make a script that can use the SAPI and Microsoft Agent for the wonder game making program Game Maker by Mark Overmars. So I used the built in language GML, and used it to generate VBS script files and execute them during the game since GML is a little limited with internal use. It can use DLL’s and external files well though, opening up a world of possibilities. Some people have their antivirus programs set to alert for VBScript, but there’s no virus. Check for yourself if you run the example or create one, it will create the VBS files in C:\. As for the e-zine, it’s just a hunch, but I’ve been thinking about mixing a slew of my articles, writing new ones, and maybe gathering some contributors (if they like the initial few issues), and making an e-zine on coding. I was recently inspired by showing somebody some Asm and C++ stuff on the wonderful site 64digits, they are my file hosting service of choice. It’s also a Game Maker (GM) community, so it’s not a place similar to MegaUpload or another on of those services. So check out my links, there’s only eight of them. Check ’em out. So I guess this is the end, that is until I blog again.

Cheers,

gamehawk

P.S.: This blog is tagged Open Source because the scripts are open source. Have fun. Bye,and no, I won’t edit again.

Edit: Actually, I didn’t edit the above. I just wrote it after the usual Cheers statement. So this is the first actual edit. I edited this to tell you I ran spell check. Just thought I’d let you know, because it’s polite (I also like acknowleging I made an edit).

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Filed under Coding, Game Programming, Ideas, Open Source, Operating System Development, Scripting, Software

OpenOffice.org 2.0

Oh, I love OpenOffice.org 2.0 (Commonly know by the acronym OOo), an open source Office Suite based off StarOffice by Sun Microsystems who helps develop the program.  I love this program, it has ease of use, great functionality, and cool features.  Microsoft should watch out, because if given a chance by consumers, this freeware solution which is already being used by many coders, could in fact compete with Microsoft’s Office Microsoft Office suite.  In fact OpenOffice.org is better than the MS Office Suite, minus the set of scanning utilities that I really like.  The abilities to import and export from different formats make this a must have for any developer.  This is definitley my choice for an office suite, and who knows maybe I’ll look at the source code at some point too.

On a side note, WordPress is annoying me, I had to re-type this article except for the first word and last three words.  I don’t know what’s up.  I think you might have to press View Site directly afterwards, but it’s just a hunch.  Oh well, the article is better now anyways.

Cheers,

gamehawk

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Filed under Computer Industry, Internet, Open Source, Software

Google’s Messaging

I was quite surprised today when I opened up my trusty RSS Reader, and found out that Google, the company you can’t stop hearing about, has a real problem when it comes to their Google Talk.  I’m not into really any instant messaging, but it astounds me that this marketing giant hasn’t leaped more in terms of their messenger.  Take a look here at Techcrunch.  With holding only 1% of the market in instant messengers, they are allowing an extra advantage to those companies who Google must try to overthrow in their evil scheme.

One recent thing that I’ve liked at Google, other than their RSS reader, is their 3D Modeling software.  Google SketchUp is a great program, that allows 3D modeling of buildings and landscapes with ease.  I was even able to make some objects.  It’s really easy to learn, and has an interactive tutorial.  Just dragging and dropping.  That was the old version, and I’m betting there is some cool stuff they’ve added since.  I haven’t used it in a while since they force you download the update, but I’m downloading it now.  You should too.  It’s a great program, that could compete with AutoCad, and is compaitable with Google Earth.  You can import your models into Google Earth, create them for fun, upload to Google’s model browser type thing, and maybe even do a little landscaping business where you rent yourself out to model an idea.  Show people what their home might look like afterwards.  If this program keeps improving, it could be a contender to compete with AutoCAD or any of the CAD programs.   That’s all for today!  Check back soon!

Cheers,

gamehawk

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Filed under Computer Industry, Google, Software