Category Archives: Game Programming

Stickly

Today I made Stickly, it’s a fun little game in my opinion. Check out the new Creations page, it has the link to Stickly in it.

Here’s a screenshot:
Stickly Screenshot 2

That’s the first time I’ve ever used an image in a blog. Anyways, Stickly has a cool interface. It’s awesome. It looks like this:

Stickly Screenshot 1

Sweet isn’t it? Anyways, the game is a little aracade one with tiny graphics. You have to collect the coins and dodge bullets. You can roll, bounce, jump, and duck to avoid them. It’s addicting. I hope you enjoy the game, it’s well polished even though it took only a few hours to make. Check out the Creations page and you should be able to find a download. A new idea of mine is to create a gadget creation program that uses the same sort of interface as Stickly. Stay tuned on that one folks.

Cheers,

gamehawk

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Filed under Coding, Creations, Freeware, Game Programming, Games, Ideas, Links, My Creations, My Games

Warning: New Idea

Lately, I’ve been doing a lot of casual web surfing (giving feedback on my script, watching the forums I go to), and a little gaming.  Not too much else.  I also received a Personal Message (PM) from a guy that thought one of my old adventure games was cool.  You can check that game out here.  Well it sparked my interest, but I didn’t want to continue working on it.  Instead I decided I want to make an adventure game creation program.  That would be cool.  It will be something like Adventure Game Studio (AGS), but a little easier, and probably for now a little more limited.  What I want though, is for the developers I’m primarily showing to (Game Maker users or those at the Game Maker Community), to be able to use GML (Game Maker Language) as a basic syntax for extending the normal possibilities.  This will take the learning curve out of the program for at least some of the people, and add more functionality to the program.  Ideas are brewing, and I will probably get to work soon.  That’s all for now.

Cheers,

gamehawk

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Filed under Coding, Game Programming, Ideas, Software

Assembler and OS Programming, VBScript and GML, and an E-Zine

I’ve been doing a lot of thinking/working. I’ll start from the beginning. Yesterday after looking at the bootloader I decided to learn some Assembler(Asm) before moving onto actually coding my own bootloader and learning more about the kernel. It will definitely be better in the long run. I found a great tutorial, but some of it doesn’t work with NASM, so I got A86. It can generate objects so I could use it to write an OS. Not sure if I will though. Anyways, I also had a bright(wink) idea to make a script that can use the SAPI and Microsoft Agent for the wonder game making program Game Maker by Mark Overmars. So I used the built in language GML, and used it to generate VBS script files and execute them during the game since GML is a little limited with internal use. It can use DLL’s and external files well though, opening up a world of possibilities. Some people have their antivirus programs set to alert for VBScript, but there’s no virus. Check for yourself if you run the example or create one, it will create the VBS files in C:\. As for the e-zine, it’s just a hunch, but I’ve been thinking about mixing a slew of my articles, writing new ones, and maybe gathering some contributors (if they like the initial few issues), and making an e-zine on coding. I was recently inspired by showing somebody some Asm and C++ stuff on the wonderful site 64digits, they are my file hosting service of choice. It’s also a Game Maker (GM) community, so it’s not a place similar to MegaUpload or another on of those services. So check out my links, there’s only eight of them. Check ’em out. So I guess this is the end, that is until I blog again.

Cheers,

gamehawk

P.S.: This blog is tagged Open Source because the scripts are open source. Have fun. Bye,and no, I won’t edit again.

Edit: Actually, I didn’t edit the above. I just wrote it after the usual Cheers statement. So this is the first actual edit. I edited this to tell you I ran spell check. Just thought I’d let you know, because it’s polite (I also like acknowleging I made an edit).

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Filed under Coding, Game Programming, Ideas, Open Source, Operating System Development, Scripting, Software

Bugging Me

The bugs in my game are really getting annoying, and aside from an occasional update I probably will drop the project.  I might offer up the graphics, but they’re not so good.  I don’t think you would want them.  I promised a screenie, but my game isn’t good enough or have enough for the screenshot to be worth anythng.  The game’s movement is ridden with bugs, and I don’t have the energy or motivation to do a lot of development on the game.  That’s all for now folks.  See you later, actually a lot later.  I won’t be blogging for a week, because I have some stuff I need to do.  Thanks for reading!

Cheers,

gamehawk

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Filed under Coding, Game Programming

Lazy

I’ve been awfully lazy, haven’t even worked on the comic. That’s what I mean by lazy, not getting a lot done. Well, for the last hour or two I’ve been working on a new game. Nothing revolutionary, pretty simple stuff. I made a nice graphic (nice by my standards) and chose to put in a game. It’s a retro platformer, kind of in the style of Commander Keen. You should download it, it’s fun. I don’t have it anymore on this computer, never beat it, but I was hooked when I did play it. I probably won’t download again, but only because I don’t feel the urge. I definitely recommend it though. I don’t know how far I’ll get on it, but I like it. As for the comic, with me, it could be a while before I chose to work on it. Don’t expect it soon. What you should expect is a screenshot from my upcoming little project. Hopefully I’ll have my storyline worked out soon, I’m trying to make it less cheesy than your average platformer storyline. We’ll see how that works out. Until next time comment, drop me an email (gamehawkcpp@hotmail.com), or do whatever. Keep reading!

Cheers,

gamehawk

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Filed under Coding, Game Programming, Gaming

Blog Trafficking

When I first started my blog, I wasn’t sure if anyone would read it. I’m glad to know I was wrong. I have about 20 subscribers right now, and it isn’t a lot, but it’s a start. A lot of people have found my blog through searching, probably on Technorati. I’ve found out my secret to blog trafficking. Type about a variety of subjects, it might seem kind of obvious, but include information on everything and anything. A few weird searches have turned people to my blog in the last few days. So that’s cool with me! I say keep the traffic coming. On another note, I kind of feel like doing some PHP programming though I doubt I’ll get around to it. Maybe I will. Who knows, I just need to figure out what I want to do with my site. I also might start a new secret project soon. It’s an interactive novel, maybe a new type of genre. You can read the novel straight through, or play in interactive mode, a mode where you not only read the text, but see movies, pictures, and play levels based on the story. I’ll be toying with this for a while I’m sure. It’s an original idea and an original genre. My old project wasn’t progressing much, and I had lost interest. It was pretty original, compared to other freeware games of today, but I haven’t worked on it in forever. Unless you count a quickie little fix up on a graphic and level design yesterday. Well that’s all I have to talk about.

Cheers,

gamehawk

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Filed under Blogging, Game Programming

Confident About DirectX 9.0

DirectX 9.0 is sweet looking, I have it and the Platform SDK, and it’s all installed properly. My book for DirectX 8.1 threw up an error with this piece of code:

hconsole=CreateFile(“CONOUT$”,GENERIC_WRITE | GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_WRITE,
0L, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0L);
Don’t ask me why, because I have no clue. I found out the problem lies in the name, and the error thrown up talks about not being able to convert to LPCWSTR, which is the commands first paramerter.

Anyways if you have a clue let me know. In other news I’m back, and I had to “read” 266 RSS feeds, and I only read one or two. Joy. I also thinking about adding the read more option so it doesn’t all clog up the front page. The problem with that is newbies to their RSS reader might only get the preview and then not read my whole article. What do you think about people using the more tag. It just really depends. Right now, I’m not going to add it. Expect me to add it soon though. There’s not too much else going on right now so see you later.

Cheers,

gamehawk

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Filed under Blogging, Coding, DirectX, Game Programming