Entries Tagged as ‘Game Programming’

September 23, 2006

Stickly

Today I made Stickly, it’s a fun little game in my opinion. Check out the new Creations page, it has the link to Stickly in it.
Here’s a screenshot:

That’s the first time I’ve ever used an image in a blog. Anyways, Stickly has a cool interface. It’s awesome. It looks like this:

Sweet [...]

September 3, 2006

Warning: New Idea

Lately, I’ve been doing a lot of casual web surfing (giving feedback on my script, watching the forums I go to), and a little gaming.  Not too much else.  I also received a Personal Message (PM) from a guy that thought one of my old adventure games was cool.  You can check that game out [...]

August 22, 2006

Assembler and OS Programming, VBScript and GML, and an E-Zine

I’ve been doing a lot of thinking/working. I’ll start from the beginning. Yesterday after looking at the bootloader I decided to learn some Assembler(Asm) before moving onto actually coding my own bootloader and learning more about the kernel. It will definitely be better in the long run. I found a great [...]

August 4, 2006

Bugging Me

The bugs in my game are really getting annoying, and aside from an occasional update I probably will drop the project.  I might offer up the graphics, but they’re not so good.  I don’t think you would want them.  I promised a screenie, but my game isn’t good enough or have enough for the screenshot [...]

August 3, 2006

Lazy

I’ve been awfully lazy, haven’t even worked on the comic. That’s what I mean by lazy, not getting a lot done. Well, for the last hour or two I’ve been working on a new game. Nothing revolutionary, pretty simple stuff. I made a nice graphic (nice by my standards) and chose [...]

July 26, 2006

Blog Trafficking

When I first started my blog, I wasn’t sure if anyone would read it. I’m glad to know I was wrong. I have about 20 subscribers right now, and it isn’t a lot, but it’s a start. A lot of people have found my blog through searching, probably on Technorati. I’ve [...]

July 16, 2006

Confident About DirectX 9.0

DirectX 9.0 is sweet looking, I have it and the Platform SDK, and it’s all installed properly. My book for DirectX 8.1 threw up an error with this piece of code:
hconsole=CreateFile(”CONOUT$”,GENERIC_WRITE | GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_WRITE,
0L, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0L);
Don’t ask me why, because I have no clue. I found out the problem lies in [...]